What we build
AimTrainer.top provides first-person 3D flicking, reaction, tracking and target-switching drills, plus sensitivity conversion, crosshair generation, local analytics and public rankings.
Open the trainerOur goal is to make common FPS aim drills available in the browser with no installation, transparent rules and personal data kept local whenever possible.
AimTrainer.top provides first-person 3D flicking, reaction, tracking and target-switching drills, plus sensitivity conversion, crosshair generation, local analytics and public rankings.
Open the trainerPractice conditions should be repeatable. Mode, target size, duration, DPI and game sensitivity are explicit, while results separate accuracy, reaction time and consistency.
Read the guidesPersonal records stay in the current browser by default. A nickname and session statistics reach the server only when a player actively submits to the public leaderboard.
Read the privacy policyAimTrainer.top is maintained by an independent developer; no game publisher or coaching company operates it. I write and revise the drills, page copy and leaderboard code myself. When a scoring rule seems wrong, send the exact session details so I can reproduce it before changing the rule.
Most practice data is useful mainly to the player, so records stay in the current browser without requiring an account. A nickname, mode, duration and session statistics reach the public leaderboard only after an explicit submission. Clearing browser data means those local records cannot be restored by the site.
I update drills when browser compatibility, player feedback or fairness requires it. Important changes are described on the site, including the separate 30-second and 60-second leaderboard scopes. Scores are for practice comparison, not an official game rank or competitive certification.
Names such as Counter-Strike, VALORANT and Apex Legends identify sensitivity-conversion targets only. Their trademarks belong to their respective owners, who do not sponsor or endorse this site. Kenney 3D models used in the range are available under CC0. The added walls, light strips and decorations are generated with Three.js; no game maps or ripped game models are used.
For bug reports, leaderboard deletion, privacy questions or content corrections, use the contact page. We generally respond to requests requiring manual review within seven business days.