AIMTRAINER FIELD GUIDE

Sensitivity and cm/360: Use Physical Distance as a Baseline

cm/360 is the mouse distance needed for one 360-degree turn. It gives different games a comparable physical reference; it does not choose one universally correct sensitivity for you.

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Why physical distance comes first

An in-game sensitivity number alone means little because multipliers differ. The same cm/360 tells you roughly how much desk movement a turn requires.

After entering DPI and sensitivity on AimTrainer, use cm/360 as a record. When changing games, begin near the same physical distance, then adjust for field of view and weapon tempo.

The trade-off on each side

Higher sensitivity makes large turns easier but makes stopping harder. Lower sensitivity can make distant micro-adjustments easier but needs enough mouse-pad space. Neither is inherently more professional; the useful setting is one you can repeat on your desk.

Do not change settings after one score

When testing an adjustment, change one small step only and play three to five rounds with the same target size and duration. Consider lowering sensitivity only if overshoots repeat even after you deliberately slow the stop.

If you always fall short, check mouse space and posture before moving a number.

A practical game-switch routine

  • Record old-game DPI, in-game sensitivity and cm/360.
  • Start the new game close to that cm/360.
  • Play a few Three-Target and Micro Adjustment rounds.
  • Make small changes only when one issue repeats.

What is not a sensitivity problem

A tense wrist, awkward desk height, a small pad, unstable frame rate or latency can all feel like bad sensitivity. Hold those variables steady before judging the setting.

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