Three-Target Flicks: Fix Overshoots and Broken Rhythm
Three-Target Flick is not only a speed drill. Its useful pattern is simple: see the target, make one movement, stop on it, then fire. Clear stages make errors easier to repair.
Find the next target before moving
Many players look for the second target only after hitting the first. The hand starts without a clear destination and the landing point drifts. Confirm the hit, place your attention on the next ball, then let the hand follow.
This does not require an exaggerated head movement. Moving attention first is enough to reduce the pause caused by searching mid-flick.
Overshoot is not solved only by lowering sensitivity
If you pass the target every time and need a large second correction, check whether you decelerate near the target. A fast movement without a brake overshoots at almost any sensitivity.
Deliberately make the first movement a little slower and focus on the stop. Once several rounds land cleanly, add pace back in small steps.
Read two sets of numbers
- Low score and low accuracy: fix the stop or target recognition first.
- High accuracy and low hits per second: shorten the confirmation pause gradually.
- Excellent fastest reaction and slow average: the speed exists, but the rhythm is not repeatable.
- High reaction variation: hold duration and target size fixed before chasing a personal best.
A useful five-round block
Play five 30-second rounds. Use the first two for clean landings, raise pace slightly in rounds three and four, then return to a comfortable pace in the fifth. This shows exactly when speed starts to damage accuracy.
When to switch to Six-Target Switch
Once Three-Target Flick feels stable but wide transfers fall apart, use Six-Target Switch. Three targets expose stopping and rhythm; six targets make target order and large turns more visible.
