AIMTRAINER FIELD GUIDE

A Repeatable 15-Minute Aim Warm-Up

A warm-up is not a contest to throw the mouse as fast as possible. Its job is to bring your input back into a controllable range before a match or the first session of the day.

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Start from a stable baseline

Do not change sensitivity before the first score. Check that DPI, game preset, mouse-pad position and posture match your normal setup, then play two 30-second Three-Target Flick rounds. Use the first to spot obvious overshoots and the second to look at accuracy.

A low first score when your hand is tense is not proof that your setup is wrong. A warm-up separates that normal early-session noise from an actual settings problem.

The 15-minute split

  • 3 minutes of Three-Target Flicks: settle each stop; do not chase a peak score.
  • 3 minutes of Reaction Training: react to the target instead of pre-clicking.
  • 3 minutes of Moving Target or Tracking: match speed rather than chase it.
  • 3 minutes of Micro Adjustment: clean up the final small correction.
  • 3 minutes of Six-Target Switch: find the next landing point with your eyes first.

When to speed up and when to stop

Only raise the pace when several rounds sit around 88–92% accuracy without a clear slowdown in average reaction. If accuracy repeatedly drops below 75%, do not force extra rounds. Pause, relax your fingers, and return to a larger target.

At the end of a warm-up, the last two rounds are enough to log. Treat a personal best as a signal about the day, not a reason to keep changing your settings.

Where to go next

If you repeatedly overshoot, move to Micro Adjustment. If accuracy is fine but output is slow, use Three-Target Flick or Six-Target Switch. If the crosshair swings past both sides of a target, spend time on Tracking. A warm-up should point to the day’s first priority rather than become a rigid checklist.

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