A Repeatable 15-Minute Aim Warm-Up
A warm-up is not a contest to throw the mouse as fast as possible. Its job is to bring your input back into a controllable range before a match or the first session of the day.
Start from a stable baseline
Do not change sensitivity before the first score. Check that DPI, game preset, mouse-pad position and posture match your normal setup, then play two 30-second Three-Target Flick rounds. Use the first to spot obvious overshoots and the second to look at accuracy.
A low first score when your hand is tense is not proof that your setup is wrong. A warm-up separates that normal early-session noise from an actual settings problem.
The 15-minute split
- 3 minutes of Three-Target Flicks: settle each stop; do not chase a peak score.
- 3 minutes of Reaction Training: react to the target instead of pre-clicking.
- 3 minutes of Moving Target or Tracking: match speed rather than chase it.
- 3 minutes of Micro Adjustment: clean up the final small correction.
- 3 minutes of Six-Target Switch: find the next landing point with your eyes first.
When to speed up and when to stop
Only raise the pace when several rounds sit around 88–92% accuracy without a clear slowdown in average reaction. If accuracy repeatedly drops below 75%, do not force extra rounds. Pause, relax your fingers, and return to a larger target.
At the end of a warm-up, the last two rounds are enough to log. Treat a personal best as a signal about the day, not a reason to keep changing your settings.
Where to go next
If you repeatedly overshoot, move to Micro Adjustment. If accuracy is fine but output is slow, use Three-Target Flick or Six-Target Switch. If the crosshair swings past both sides of a target, spend time on Tracking. A warm-up should point to the day’s first priority rather than become a rigid checklist.
